Keep the performance in the shot.
Explore an independent animation workspace with V1, or direct motion inside Sequencer with Pro V2.
fn main() {
println!("MOTIONSMITH // BETA");
println!("[ SYSTEM STATUS: EVOLVING ]");
println!("> Building the future_");
}

Bring your ideas into Unreal Engine and Blender.
Explore a growing family of tools for animation,
texturing and your creative pipeline.
The animation collection
Direct AI character motion inside Sequencer.
Build your shot, shape the movement, refine the performance.
Turn an idea into character animation in Blender.
Generate motion, work with rigs and build your sequence.
The MotionSmith family
Explore product pages for release details, requirements and documentation.
Choose your workspace
Explore an independent animation workspace with V1, or direct motion inside Sequencer with Pro V2.
Explore motion with Animate, texture workflows with Surface, and the next tools taking shape for Blender.
Explore product guides or get help with your MotionSmith workflow.