motionsmith-clothing
In Development
MotionSmith Clothing · Blender + Unreal Engine
Fit your wardrobe. Build your character.
Adapt clothing to your character in Blender and prepare garments for Unreal Engine.
Explore the projectConcept artwork · Product in development.
A wardrobe workflow across Blender and Unreal.
Fit to your character
Start with a garment and a target character in Blender. Develop the fit in the context of the body, with the focus on a practical character wardrobe workflow.
Organize your wardrobe
Keep garment revisions and body profiles together as your character develops. Build a wardrobe around the character rather than treating every clothing piece as an isolated asset.
Prepare for Unreal
Prepare skeletal garments for a modular character workflow in Unreal Engine. Export compatibility and the supported character setups are being validated alongside the Blender fitting tools.
Comments
Post a Comment