motionsmith-clothing

MotionSmith clothing concept artwork

In Development

MotionSmith Clothing · Blender + Unreal Engine

Fit your wardrobe. Build your character.

Adapt clothing to your character in Blender and prepare garments for Unreal Engine.

Explore the project

Concept artwork · Product in development.

MotionSmith Clothing · Concept animation

A wardrobe workflow across Blender and Unreal.

01

Fit to your character

Start with a garment and a target character in Blender. Develop the fit in the context of the body, with the focus on a practical character wardrobe workflow.

02

Organize your wardrobe

Keep garment revisions and body profiles together as your character develops. Build a wardrobe around the character rather than treating every clothing piece as an isolated asset.

03

Prepare for Unreal

Prepare skeletal garments for a modular character workflow in Unreal Engine. Export compatibility and the supported character setups are being validated alongside the Blender fitting tools.

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