MotionSmith-Mocap
Video motion capture · Blender · In development
MotionSmith Mocap
Real movement. A new starting point.
Turn a video performance into body motion for Blender. MotionSmith Mocap is being developed as a markerless capture extension, with an import and retargeting workflow through MotionSmith Animate.
Explore the project ↓
The product direction
From a recorded performance to your character.
Mocap focuses on recovering body movement from video, while Animate provides the character mapping and animation workspace for working with the result.
Start with a video
Use recorded movement as the source for a capture job. The project focuses on markerless body motion rather than a dedicated tracking-suit workflow.
Extract the body performance
Process the video into a motion package. Motion cleanup is being developed and evaluated as part of the capture workflow.
Continue in Animate
Import the resulting motion package into MotionSmith Animate and retarget it to a supported character, then continue with the animation tools in Blender.
The workflow
A look at the intended workflow.
- 01 Select a performance video
- 02 Extract a body-motion package
- 03 Import and retarget in Animate
Coming soon
Taking shape. More to share.
Mocap is in development. Capture quality, cleanup and the end-to-end Blender workflow are under validation. Final hardware requirements and release details will follow.
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