MotionSmith-Mocap

Video motion capture · Blender · In development

MotionSmith Mocap

Real movement. A new starting point.

Turn a video performance into body motion for Blender. MotionSmith Mocap is being developed as a markerless capture extension, with an import and retargeting workflow through MotionSmith Animate.

Video to motionMarkerless captureIn development
Explore the project ↓
MotionSmith Mocap concept artwork
MotionSmith Mocap · Concept artwork · Product in development

The product direction

From a recorded performance to your character.

Mocap focuses on recovering body movement from video, while Animate provides the character mapping and animation workspace for working with the result.

01 / FOCUS

Start with a video

Use recorded movement as the source for a capture job. The project focuses on markerless body motion rather than a dedicated tracking-suit workflow.

02 / FOCUS

Extract the body performance

Process the video into a motion package. Motion cleanup is being developed and evaluated as part of the capture workflow.

03 / FOCUS

Continue in Animate

Import the resulting motion package into MotionSmith Animate and retarget it to a supported character, then continue with the animation tools in Blender.

The workflow

A look at the intended workflow.

  1. 01   Select a performance video
  2. 02   Extract a body-motion package
  3. 03   Import and retarget in Animate

Coming soon

MotionSmith Mocap · Concept animation

Taking shape. More to share.

Mocap is in development. Capture quality, cleanup and the end-to-end Blender workflow are under validation. Final hardware requirements and release details will follow.

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